Israeli born architect and creative coder. Holds a vast experience in design, fine arts, data analysis and programming. A firm believer in exploring and combining a wide array of practises, specifically within the intersection technology and art.
Tom first ventured into the world of programming while working as a BI Developer, soon after graduating from Thelma Yellin High School of the Arts. During that time, he also produced electronic music, organized events, and regularly performed under the stage name of Tomba. Ensuing his growing success and relocation to Europe, Tom has appeared on hundreds of stages all over the world, while garnering millions of views and collaborating with prominent names in the electronic music industry.
Soon after his return to Israel, Tom began his architecture studies where he was first introduced to parametric design. His rich background in creative software and coding has enabled him to quickly master generative design tools, and tutor students from various disciplines during and after his studies.
Currently based in: |
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3D & CAD | Rhino, Revit, Autocad, Sketchup, Cinema4D, 3ds Max |
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RENDERING | V-ray, Lumion, Octane |
IMAGE & VIDEO EDITING | Photoshop, Illustrator, Indesign, After Effects |
GIS | QGIS, CityEngine |
VPL | Grasshopper, VVVV, Processing, Arduino IDE |
SCRIPTING | Python, C/C++/C#, JS, HTML, CSS, PL/SQL, GCODE |
GAME ENGINES | Unreal Engine, Unity |
3D PRINTING | Cura, Simplify3D |
DAWs | Cubase, Abelton Live |
LANGUAGES | Native Speaker: Hebrew Highly Fluent: English Conversant: French, Dutch. |
Jul '21 - Sep '21 | Fellowship Accelerator Program in Design Innovation and Entrepreneurship, MITdesignX at the MIT School of Architecture and Planning (SA+P), Boston, Massachusetts, USA. |
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Jun '21 - Aug '21 | Fellowship Program in Business Administration, The Heller School for Social Policy and Management at Brandeis University, Waltham, Massachusetts, USA. |
2014 - 2019 | B.Arch in Architecture, Tel Aviv University's Azrieli School of Architecture, Tel-Aviv, Israel. |
2001 - 2005 | Major in Visual Arts, Thelma Yellin High School of the Arts, Givatayim, Israel |
Oct '21 - Current | LOCA
Co-Founder LOCA brings leading creators, makers, and local businesses together by delivering a marketplace for them to collaborate and increase exposure and revenue. LOCA provides an innovative flexible retail rental platform that enables makers to sell their goods in high-traffic brick-and-mortar locations. |
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Jun '21 - Sep '21 | Our Generation Speaks
Fellow A Boston-based fellowship program and incubator for high-impact ventures in partnership with MIT, MassChallenge and Brandeis University. The fellowship establishes a set of innovative enterprises that generate significant social and economic value, while creating a cohort of young Israeli and Palestinian community leaders who cooperate across ethnic and political lines to build shared prosperity within the region. |
2020-2021 | Derman Verbakel Architecture
R&D Architect, Parametric Specialist Participated in practical and theoretical large-scale urban projects. Developed generative, analytical and optimization-based algorithmic solutions & tools for a wide range of purposes. Led all parametric aspects of the firm, including in-house training and algorithm-aided workflow asssimilation. |
2016 - 2020 | BEA Architects & Town Planners
Architect & Parametric Specialist Joined the studio as a student. Participated in multiple projects in an array of scales and fields, including urban planning and complex building design. In late 2019 was appointed as the studio's Parametric Specialist and overlooked all technological aspects of the studio. |
2018 - 2019 | Self Employed Instructor & Coordinator Instructed, coordinated and created multiple course curricula for Rhinoceros 3D, Grashopper for Beginners and Grasshopper for Proffesionals. |
2018 | Architecture Department at the Bezalel Academy Teaching Assitant Tutored 4th & 5th year students at PUL L (Prametric Urban Landscape Lab) during the year's 1st semester. Created in depth technical tutorials and provided technical one-on-one guidance for students throughout the semester. |
2013 - 2016 | Malam Team BI Specialist Developed and maintained dashboards, reports, and dimensional data models for local and international clients. Planned data warehouses using ETL platforms and best practices to reflect corporate managerial reporting requirements. Created & customized tailor-made UX solutions for data visualization and report usability. Trained customers and employees in various aspects of business intelligence. |
2008 - 2014 | Tomba Owner, Producer & DJ World-renowned electronic music producer, 3 times in Beatport top 10 Dubstep Charts, over 1M views on Youtube and Spotify, and more than 25K fans on Facebook. World touring DJ with live performances in over than 30 cities in 3 continents. Hired a staff of three (booking agent, manager and accountant). |
2007 - 2010 | Datamine Graphic Designer, BI Reporting Specialist Planned, Designed and Assimilated Cognos KPI and Cube systems Reporting for local and international clients. Developed customized & tailor-made UX solutions for data visualization and report usability, using built-in methodologies. |
2006 - 2008 | Alphamale Primates Co-founder, Producer & DJ Organized & produced nightlife dance events in local clubs. Hired a staff of 4. |
As we enter the 21ˢᵗ century, humanity’s aspiration for stability is increasingly shifting towards a desire for change and constant stimulation.
The growing gap between these perceptions is ironically often manifested in newly built urban environments, with Israel being no exception; A distinct example of which is Netanya’s new Ir Yamim district - the project's case study.
ANIMISM aspires to re-animate lifeless artificial urban landscapes and bridge the gap between them and nature. By employing an algorithm-driven protocell system, the project aims to provide the city with the capabilities of interpreting space through people, and dynamically populate inanimate voids on the go.
The animated city is active, dynamic, and consistently relevant; It adapts, reacts, and encourages a sense of empathy between the people and their environment.
ANIMISM is the birth of the living city.
The concept of WENDY was born in Tokyo, Japan, during a field trip as a part of the Digital Studio. The studio focuses on the exploration of the relationship between the physical and the virtual dimensions, through experimental design research and digital fabrication.
#MeetWENDY is an interactive full-scale installation that allows observers to get inside a vending machine - a typical Tokyoite phenomenon - and experience it coming to life by interacting with it, getting to know it, and coming out as the product of their own personal encounter.
Urban environments have seen immense growth in population density in recent decades, leading to an extensive vertical expansion of the urban residential building.
As part of this global trend, Tel-Aviv's homes have increasingly risen higher since the 2000s. While some neighberhoods adapted well, others have essentialy become gated communities. In light of this phenomenon, we've set out to examine an alternative spatially expandable urban model for communal living.
Firstly, we've interconnected the city's green spaces, a quintessential Tel-Avivian urban generator, in an attempt to re-read the city. By converting this 2D logic into spatial tesselation, we produced a porous network that could expand and contract. Each geometrically unique cell could interchangeably act as a dwelling unit, open space, or merge with neighboring cells to accommodate for larger-scale activities - giving birth to EVO - Living Evolution.
Israel's ongoing light railway project is set to have a major impact on future urban life in the country and it's financial capital Tel Aviv. Accordingly, planned railway stations along its route hold an immense potential as financial and cultural urban generators.
Such opportunity is examplified in the future Elifelet Station, which is located in a No Man's Land embedded between three significant and essentially different Tel-Avivian neighberhoods: Neve Tzedek - the affluent; Florentin - the young and saturated; and North Jaffa - disparaged & full of latent promise.
The Elifelet Academy of Applied Arts aims to maximize the station's potential by infusing it with an academic, cultural and commercial urban hub. In addition to offering affordable student housing, EAAA fully engages at street level by combining relevant commercial and cultural programs directly linked to academic functions above.
Talpiot market (Arch. Moshe Gerstel, 1940) has long served as one of Haifa’s most influential cultural landmarks. Sadly, this fine specimen of the International Style that once housed a bustling market has deteriorated since the 80's to near-abandonment in recent years.
The symmetric structure, despite its current disfunction, beares a striking resemblance to ancient classical bathhouse layouts. As many bathhouses possess mysterious qualities to them, so does Talpiot: It tells a mystical story of constant transformation through its worn-out components.
Stagnant water, crumbling walls, damp concrete, and broken glass - these, and many more, contribute to a Talpiot's aura of patina that encapsulates its concrete shell. The building's aesthetics of ruin and decay captivates one’s imagination, as it becomes one with nature’s elements. Talpiot's materials bind with water, light, and vegetation to ultimately transcend into metamaterials - laying the foundations for MIST - Talpiot’s Bathhouse.
This intensive 6-week course was an immersive design studio which included an excursion to the Canadian Subarctic, an area plentiful with minerals, most notably Iron Ore.
Over the past decades, lax government regulations have allowed for unattended and overly intense mining, leaving behind barren and wounded soil, and a struggling, neglected, local community.
UMAGUTI aims to heal the soil's open wounds while providing local communities with robust tools that will help them grow and prosper.Through parametric design, solar form-finding, and advanced building technologies, UMAGUTI puts abandoned mines to use and utilizes their unique footprint. The terrace-like topography coupled with a lightweight ETFE membrane allows to accomodate durable housing and sustainable sub-arctic farming that enables the cultivation of fresh local produce.
The Technology Studio focuses on the integrated design of a small structure with an emphasis on building technologies, materials, and design details. During the first part of the semester, the students designed a simple public toilets structure in large groups. During the 2nd part of the semester, each student was assigned to define and design a detachable pop-up function that will attach to the toilets anchor structure.
The CLEAR STUDIO was designed as a traveling urban pop-up studio that can attach to each of the city's anchor public toilets structures. The studio's transparency allows for the participation of residents and passers-by alike and can enable the exposure of up and coming musicians. The constant change of the studio's location could contribute to a variety of urban activities (such as Tel Aviv's yearly "Book Week", Marathons, Rallies, etc.) and can also act as a generator for cultural activity in impoverished areas of the city.
Reacting to the increasing shortage of academically trained personnel in the Israeli health field, The Academic College of Tel-Aviv Yaffo has commissioned our studio to design an innovative new building in a challenging footprint, alongside producing an extensive brochure for potential donors.
During the design process, the studio focused on harnessing the building's natural ventilation potential in order to substantially reduce energy use and improve thermal comfort. By utilizing innovative energy modeling and advanced simulations, we were able to maximize the building's natural ventilation potential.
The Health Sciences Building's design aims to fundamentally connect and respond to its environment. The Building’s envelope and materials were designed to accommodate Jaffa’s local weather and the site’s natural seaside proximity.
Since 2010, Yavne has seen a substantial influx of positive migration. Joined primarily by young families, it has been one of Israel's top growing cities and is set to face significant infrastructure challenges in the near future.
Our studio was asked to participate in an invite-only competition for the planning of multiple educational buildings and their urban layout (3,400 sqm) in Neot Shamir, Yavne, Israel. The buildings' programs included an 18-classroom elementary school and a 5-classroom kindergarten cluster.
As a member of the design team led I had an integral role in the planning & design process for the 18-class elementary school, which our studio was later granted to fully plan and is currently being built.
Copyright © 2020 Tom Melloul. All rights reserved. |